UNITY CLIENT
Advanced Unity 3D client with real-time space combat, immersive 3D environments, and comprehensive game systems. Built with modern Unity 6 and cutting-edge space combat technology.
CORE SYSTEMS
Comprehensive game systems built on the Space Combat Kit (SCK) SDK
VEHICLE SYSTEM
Complete ship framework with entering/exiting mechanics, module mounting, and advanced input handling for 6-degrees of freedom movement.
WEAPONS SYSTEM
Comprehensive weapons framework supporting projectiles, beam weapons, homing missiles, mines, and advanced targeting systems.
AI SYSTEM
Advanced AI behaviors for spaceships, capital ships, formation flying, combat tactics, and intelligent obstacle avoidance.
RADAR SYSTEM
Complete radar and HUD functionality with target tracking, selection, HUD target boxes, and 3D/2D radar displays.
CAMERA SYSTEM
Advanced camera controls with follow mechanics, multiple views, collision detection, and custom controllers for cinematic gameplay.
HEALTH SYSTEM
Comprehensive health and damage systems for ships, characters, and objects with collision damage and visual effects.
ADVANCED FEATURES
Cutting-edge features for immersive space combat experience
PERFORMANCE
PLATFORM SUPPORT
ASSET INTEGRATION
Professional-grade assets integrated for stunning visuals and gameplay
SPACE COMBAT KIT
- • Complete vehicle framework
- • Advanced weapons systems
- • AI behaviors & pathfinding
- • Radar & HUD systems
- • Camera & health systems
SPACE FOR UNITY
- • 3D space environments
- • Celestial body systems
- • Atmospheric effects
- • Lighting & shadows
- • Particle systems
DEEP SPACE GUI
- • Sci-fi UI components
- • HUD elements & displays
- • Menu systems
- • Data visualization
- • Interactive controls
USER INTERFACE SYSTEMS
Comprehensive UI framework with tabbed interfaces and modern design
✅ COMPLETED
- • Tabbed Panel System - NextJS-like interfaces
- • Basic ship movement & controls
- • 3D space environment rendering
- • Asset integration & optimization
- • Server communication framework
🔄 IN DEVELOPMENT
- • Chat System - Multi-channel communication
- • Character/Ship Panel - Equipment & progression
- • Action Bars - Ability & system activation
- • Inventory/Cargo System - Item management
- • Galaxy Map - Navigation & exploration
- • Main Menu - Settings & options
FACTION SYSTEM
Choose your allegiance and shape your destiny across the galaxy

STELLAR CONCORDAT
Democratic federation of peaceful worlds
- • +8% Research/Science XP
- • +5% Diplomatic standing
- • +10% Exploration rewards
- • -10% Weapon damage vs players
- • -15% Intimidation success

IRON THRONE IMPERIUM
Militaristic empire of iron discipline
- • +8% Weapon damage vs players
- • +5% Hull armor effectiveness
- • +10% Intimidation success
- • -15% Diplomatic standing
- • -20% Trading profits

FREE SPACERS UNION
Independent coalition of traders
- • +10% Trading profits
- • +8% Fuel efficiency
- • +5% Reputation gain
- • -10% Group combat effectiveness

VOID REAPERS
Ruthless space pirates
- • +12% Salvage & loot drops
- • +8% Ship speed & maneuver
- • +10% Boarding success
- • -25% Diplomatic standing
- • -15% Research/Science XP

SERPENT'S COIL
Elegant criminal organization
- • +15% Stealth & cloaking
- • +10% Black market prices
- • +8% Hacking & infiltration
- • -10% Direct combat damage
- • -15% Legitimate trading
RARITY SYSTEM
7-tier rarity system with progressive power scaling and visual effects
TRASH
35% Drop Rate
Damaged, obsolete equipment
STANDARD
40% Drop Rate
Mass-produced equipment
ENHANCED
15% Drop Rate
Military standard equipment
ADVANCED
6% Drop Rate
Cutting-edge technology
SUPERIOR
3% Drop Rate
Prototype equipment
LEGENDARY
0.1% Drop Rate
Breakthrough technology
ARTIFACT
0.01% Drop Rate
Ultimate technology
PRIZE SYSTEM
Collectible prizes with Subspace Continuum-inspired mechanics and rarity-based rewards
PRIZE MECHANICS
Visual Clarity
Distinct rarity-based appearances with glowing effects
HUD Integration
Appear on radar and HUD systems for easy tracking
Collection Feedback
Clear audio and visual feedback when collected
Neutral Access
All prizes collectible by any player regardless of faction
PRIZE REWARDS
Credit Rewards
Base 100-500 credits × rarity multiplier (0.5x to 50x)
Item Drops
1-15 items based on rarity with equipment and consumables
Random Rotation
0-15 degrees/second rotation on all axes for visual appeal
Glowing Effects
Enhanced emission and pulsing effects based on rarity
ITEM SYSTEM
Comprehensive equipment system with 5,166+ items across 126 technology types
WEAPON SYSTEMS
- • Beam Weapons (Laser, Ion, Plasma, Graviton, Quantum, Dark Matter)
- • Rail/Projectile (Kinetic, Explosive, EM, Antimatter, Singularity, Temporal)
- • Special Weapons (Chemical, EMP, Nano, Psionic, Reality, Void)
- • 18 total technology types
DEFENSIVE SYSTEMS
- • Shield Generators (Deflector, Barrier, Adaptive, Phased, Harmonic, Omnipotent)
- • Hull Armor (Titanium, Composite, Reactive, Crystalline, Living, Phase)
- • Point Defense (Ballistic, Laser, Plasma, Smart, Predictive, Absolute)
- • Shield Boosters & ECM/ECCM
PROPULSION SYSTEMS
- • Main Engines (Chemical, Ion, Fusion, Antimatter, Gravitic, Dimensional)
- • Power Cores (Fission, Fusion, Antimatter, Zero-Point, Stellar, Universal)
- • Advanced propulsion technologies
- • Fuel efficiency systems
UTILITY SYSTEMS
- • Sensors (Radar, Lidar, Gravitic, Quantum, Temporal, Omniscient)
- • Communications (Radio, Laser, Quantum, Neural, Temporal, Omnipresent)
- • Cargo Holds (Standard, Compressed, Dimensional, Phase, Quantum, Infinite)
- • Mining/Salvage equipment
SPECIALIZED SYSTEMS
- • Cloaking Devices (Optical, Radar, Gravitic, Quantum, Dimensional, Perfect)
- • Tractor Beams (Magnetic, Gravitic, Quantum, Dimensional, Neural, Absolute)
- • Repair Systems (Mechanical, Nano, Bio, Quantum, Temporal, Perfect)
- • Life Support & Scientific Instruments
FACTION VARIANTS
- • 5,166 total items (4,536 standard + 630 artifacts)
- • 6 variants per rarity tier (Generic + 5 Factions)
- • Faction-themed equipment with unique bonuses
- • Universal accessibility for all items
QUEST SYSTEM
Rich narrative content with faction-based storylines and moral choices
QUEST STRUCTURE
Main Story Quests
100 linear quests per faction (one per level)
Moral Choices
Every 10th quest offers 3 moral branches (Good/Neutral/Evil)
Side Quests
1-3 side quests per main quest for additional content
Total Content
~1,550-2,050 total quests across all factions
QUEST TYPES
Kill Quests
Eliminate specific numbers of NPCs or creatures
Gather Quests
Collect specific items or materials
Escort Quests
Protect NPCs to specific locations
Achievement Quests
One-time special objectives with unique rewards
PROFESSION SYSTEM
12 professions with faction specialization and equipment enhancement
GATHER PROFESSIONS
- • Mining - Extract minerals from asteroids and planets
- • Salvage - Recover materials from destroyed ships
- • Research - Collect scientific data and samples
- • Exploration - Discover new resources and locations
CREATOR PROFESSIONS
- • Engineering - Create mechanical components and systems
- • Chemistry - Synthesize compounds and fuels
- • Manufacturing - Assemble complex equipment
- • Biotechnology - Create biological materials
ENHANCER PROFESSIONS
- • Augmentation - Enhance equipment with improvements
- • Repair - Restore damaged equipment
- • Modification - Alter equipment properties
- • Optimization - Improve efficiency and performance
FACTION SPECIALIZATION
Stellar Concordat
Research, Exploration, Biotechnology, Augmentation
Iron Throne Imperium
Engineering, Manufacturing, Augmentation, Repair
Free Spacers Union
Mining, Manufacturing, Optimization, Modification
Void Reapers
Salvage, Modification, Repair, Chemistry
Serpent's Coil
Research, Biotechnology, Modification, Optimization
GALAXY MAP SYSTEM
Hierarchical galaxy structure with faction territory control and PVP mechanics
GALAXY STRUCTURE
Galaxy Level
9 Quadrants in 3x3 grid with faction control
Quadrant Level
9 Sectors per quadrant with inherited faction control
Sector Level
9 Zones per sector with local content
Zone Level
10k x 10k x 10k units of playable space
TERRITORY CONTROL
Galactic Core
Always contested territory with faction-wide benefits
Control Benefits
+25% XP, +15% credits, +10% item drops
Faction Territories
Each faction controls specific quadrants
PVP Zones
Contested areas with meaningful consequences
DEVELOPMENT ROADMAP
Phased development approach for optimal performance and user experience
PHASE 1: FOUNDATION
- • Unity 3D client setup
- • Basic ship movement
- • 3D space environment
- • Server integration
- • Asset integration
PHASE 2: CORE SYSTEMS
- • UI System Development
- • Chat & Communication
- • Character/Ship Panels
- • Action Bars & Abilities
- • Inventory Management
PHASE 3: CONTENT
- • Quest & Mission System
- • Prize & Reward System
- • Advanced Combat
- • Social Features
- • Economic Systems